Technical Environmental Artist

TECHNICAL ENVIRONMENTAL ARTIST 

We’re still a small squad and we need to jump around between different areas over the various stages of a project. Your role during pre-production could look quite different by the time we’re on the home stretch before a release, so we’re looking for someone whose Mojo is well suited to that.

This position will have you creating stadiums (and their surrounding environments) for a large multi-platform sports title.

Let us know how your experience relates to the qualifications below.

Required:

  • Strong technical & architectural modelling skills
  • Proficiency in 3D content creation software

Desirable:

  • Comfortable working with complex scenes and complex workflows
  • Comfortable debugging and optimizing game assets
  • Proficiency with Max, Photoshop, and/or Substance Painter
  • Experience creating environment assets in game pipelines
  • Familiarity with PBR material/lighting workflows
  • Experience with particle effects or other VFX
  • Additional 3D skills; e.g. organic modeling, characters, animation
  • Scripting and/or plug-in development experience (Max and/or Maya)

 

HOW TO APPLY

  • Just send us an email – jobs@metalheadsoftware.com – only as long as it needs to be to tell us what your passions are and how that might make us a good match for you.
  • Please provide a portfolio of your previous work, including any professional, personal, and/or hobby projects (if they’re collaborative/group projects, please describe the specific bits you worked on). A link is great for anything on the web, but if you want to share anything else a private Dropbox link is best.
  • Given that we’re open to different experience levels, salary expectations are helpful – especially for more experienced applicants.
  • In case you missed it earlier, we require that you’re in (or willing to relocate to) our awesome city of Victoria, BC.